Add options "Set Snap Base" and "Add Snap Point" to UV editor
This has already been perfectly implemented in the 3D transform it remains to add this to the uv window, this will improve the interaction with uv a hundred times
This has already been perfectly implemented in the 3D transform it remains to add this to the uv window, this will improve the interaction with uv a hundred times
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One of the most necessary options in game development. especially in environment modeling. A lot of colleagues cannot switch from other programs to blender because of this, it is critical for them when you work with atlases in game development, this is the first option.
Or add Active point/vertex manipulator.