Cycles Nodes: Color Space for Attribute Node
Right now, it seems like sRGB colorspace conversion is hardcoded into the attribute node, at least when fetching vertex color layers. I'd like to be able to set the color space in the node, so that when I use vertex colors to store vector information, the colors don't need to be corrected.
4 Comments
You should report this as a bug so it gets proper attention, and also because it is one. There is no reason to assume an unspecified color attribute should output sRGB. Good catch
Maybe, I didn't think it was a bug but that's a good point... it had me spinning in circles the other day trying to make a displacement-vertex-color script (it works, I had to use a gamma node in the shader).
Ideally it would display only the right output type depending the data contained.
* @-L0Lock- * Yeah, right now I think it sends the data out of every socket. But even the vector output has color space applied!