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  • Published 11 Oct 2021

Compositor as Datablock

Is it possible to define compositor-nodes as datablocks as well?

It works well for shaders and environment settings.

If you could handle the compositor Nodetree as a datablock (just like shaders) you could:

  1. Append / Transfer them to other / new scenes.

  2. Switch between multiple postproductions / renderelements for complex setups.

  3. Have a dedicated postproduction "master" and just link up the postproduction (would require to access output path).

Thanks - P

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Development Status: Open

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stulz
11 Oct 2021

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