Compositor as Datablock
Is it possible to define compositor-nodes as datablocks as well?
It works well for shaders and environment settings.
If you could handle the compositor Nodetree as a datablock (just like shaders) you could:
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Append / Transfer them to other / new scenes.
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Switch between multiple postproductions / renderelements for complex setups.
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Have a dedicated postproduction "master" and just link up the postproduction (would require to access output path).
Thanks - P
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