Improved ghosting (Onion skin for mesh)
Isn't it about time to improve existing Ghost feature for bones? There are few problems:
- You can ghost bones only
- It does not work properly with constrained bones.
- Dupli frames does not work properly with linked rigged objects
So it would be great to have ability to ghost selected geometry with realtime update which works good with linked rigged objects and with constrained bones. Maybe it could be implemented as some kind of object outlines instead of copying geometry to avoid making you scene too heavy.
Ghost frames addon works with camera only, psl snapshot addon doesn't work with linked objects..
5 Comments
There is this Add-On by Joel:
blendermarket.com/products/onion-skin-tools
yeah, it works almost fine, have already bought it.
i don't know who does actually use bone ghosting or with what purpose, i would understand it if it would work for meshes to do onion skin, but for bones i really dont get it.
onion skin for rigged meshes that is what i meant by - "ghost selected geometry with realtime update"
Ghosting (mesh ghosting, not bones) really is one of the most basic animation tools, I'm sad to see the only way to get it is to pay for an add-on, especially since it used to be available before Blender 2.8. I really hope it comes back. Blender needs to attract more animators.