Specular PBR node for Cycles
Simply a specular PBR node that works accurately for Cycles equivalent to the node available for Eevee. Would be very useful for game artists that are working with assets that use the specular-PBR model and want to use Cycles for rendering.
3 Comments
Google: specular pipeline blender. All can be done with nodes. Easily. Mostly with Principled, that have all these settings.
* @ Vyacheslav * Haven't ever come across any that are 100% accurate. Made a few myself and worked with a few that other have made they always have some inaccuracies. Would be much better to have something built in.
* @llennoco22 * Okay, I see. I don`t think 100% accurate result is possible, because engines may work bit different. May be I am wrong. BTW is Clearcoat a part of Spec pipeline? I thought it is from Principled.