Object picker for all Shader Editor Input nodes
As of today, only Texture Coordinate node has an option for picking a target object to get the info from.
Why isn't that the case for all other input nodes?
This is especially useful with introduction of Ray Portal BSDF in Blender 4.2, because it makes it much simpler to get data about the other end of the portal without having to use geometry nodes.
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Funciona