Support loops in bevels?
Would it be possible to add a support loop(s) option to the bevel tool and modifier?
I like the weighted normals approach that games use, but support loops are much easier to work with when the extra polygons are not a problem.
Here is an example of how support loops (highlighted) can help fix bad normals.
4 Comments
try to propose it here
devtalk.blender.org/t/gsoc-2018-bevel-improvements/
@amonpaike: I did find that thread first, but the banner said that this is where feature requests should go. Are you sure that non-contributors are allowed to post there?
@xikon:
yes here is for feature request ...
but that tread is managed by the developer who is evolving the functionality bevel .... maybe if you point out this, could take it into consideration ... it could happen that it does not visit this place and not read the feature requests .. just in case ..
blender.community/c/rightclickselect/v86n/