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  • Published 1 Jul 2022

View/Read Local Matrix for Pose Bones

The local matrix bone that is obtained after applying all constraints and local transforms

View as Translate, Rotate, Scale. (read only and for Driver (get from Driver) )

The system that is now very limited in basic things, for example, I need local transformation values after the constraint work (again, as in all 3d packages, this is implemented simply, without splitting transformations!!!!!) in most 3d packages there is a direct connection, and in the blender it is divided into several inputs.

It also this works slowly, because you have a nested system with several matrices, instead of two (local/world), yes, the pose bones have a parameter with matrix_basic, but it comes from a separate transformation system LOCAL bypassing the second system (Constrtaints)

If it beats performance, since it is needed to calculate all parent matrices before the origin of the coordinate system: --------->> then add the "Use Local Matrix" checkbox - it will show the local impact of the resultant matrix (local + constraints) for each bone individually!

100%

Development Status: Open

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mpsterprod
1 Jul 2022

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