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  • Published 21 May 2020

ReSTIR - Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

Nvidia has released a new algorithm claiming to accelerate multi-light ray-tracing by up to 65x.

I am not a ray-tracing specialist, but using this reaserch could really push Blender into the future.

developer.download.nvidia.com/devblogs/ReSTIR.pdf

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Development Status: Open

Upvote 15 Downvote 1
philip.miesbauer
21 May 2020

2 Comments

iadagraca

I know this is an old thread but Restir would be KILLER. Nvidia has infinite reflections in REALTIME and we can't even do that in a render.

infinite reflections

developer.nvidia.com/rtx-kit

clintochx

Awesome! I love the idea. I've been researching Restir for a while now, it's a very ambitious and futuristic ray tracing algorithm. Can't wait!