ReSTIR - Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
Nvidia has released a new algorithm claiming to accelerate multi-light ray-tracing by up to 65x.
I am not a ray-tracing specialist, but using this reaserch could really push Blender into the future.
2 Comments
I know this is an old thread but Restir would be KILLER. Nvidia has infinite reflections in REALTIME and we can't even do that in a render.
developer.nvidia.com/rtx-kit
Awesome! I love the idea. I've been researching Restir for a while now, it's a very ambitious and futuristic ray tracing algorithm. Can't wait!