Cycle Active Object Selection
TL;DR
Use Ctrl + Scroll to cycle the active object.
The Problem
You've made a selection of objects, but the active object is not the one you wanted.
Right now, you have to:
- Ctrl + Select it visually in the viewport which is problematic in dense scenes
-
Or find it in the
Outliner
- Sometimes involves guesswork
- Slow
- Involves scrolling and locating objects in the list
The Solution
Cycle the
active object
between selected objects with
Ctrl + Scroll
(no default binding in Object Mode)
You get immediate visual feedback in the viewport — perfect.
For my own purposes, I've made an add-on for this.
A message in the
status bar
also shows which active object is currently chosen.
1 Comment
I generally agree that there should be "Cycle Active Object" operator, but Ctrl+scroll should be for something more important, or left unset by default so user could set it to whatever he likes (eg. Cycle Active Through Objects).