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  • Published 12 Nov 2019

GLSL => Shader Node (converter)

Would be really incredible if someone is able to add functionality to create a shader node tree from a pasted snippet of GLSL code. HEre is an example of an open source parser (MIT license) that could be integrated for the parsing side to get an AST.

github.com/graphitemaster/glsl-parser (updated for C++ version)

Then, from that, loop over ast node tree and create a new material with corresponding shader node setup.

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Development Status: Open

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JeffG
12 Nov 2019

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