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  • Published 20 Aug 2023

Atribute is Changed-GeoNode

When working with large node tree´s, there´s always that moment, when you want to edit or just change something. In an example, your having an object with a high poly count, which is used as a boolean object. And if your moving it, it starts lagging, which is completly understandable. So, if you would have nodes, which could show, whether an atribute is changed in any way. This could be acheaved by a similar node setup as seen on the picture. Screenshot (21).png When the position of the object it changed for example when editing it in edit mode, it knows, that the mesh is actively changed. By using this information, it will treat the mesh more carefully, like subdividing it only 1 time and not for 5 times.

The inputs of this node would have the following purpose:

Geometry: The mesh input

Selection: The Selection of points or faces, which are checked for changes.

"Name": The name of the atribute (position, normal, fields,etc.)

It would serve a similar task as the automatic decrease of subdivisions, when moving an object in sculpt mode with a multi-res modifier.

Usecases:

-fluid simulation, which only views a certain amount of particles, when running and making them visible, if the timeline is stopped.

-not executing specific tasks, when changing values on a heavy node tree.

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Development Status: Open

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blendcreator
20 Aug 2023

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