Add ability to use property as input into actuators
please allow logic properties to be used as values inside actuators,
this would provide a bunch of functionality with or without my other proposal "Sensor set property"
with it however you could do 10x more with just logic.
also having the ability to set properties in the property actuator in other object would be handy.
Ray(set Target=hitObject)-------and-------Target health add -5 (damage enemy unit)
0 Comments