← All ideas
  • Published 17 Oct 2018

Preserve Normals with Mask Modifier

I am working on some game assets, basically a set of cliff pieces that snap together when moved on grid alignment. In order to get the geometry to line up, I created some extra geometry past the edges, which gets removed by the mask modifier. However, while the geometry lines up, the surface normals do not. In order to get them to line up, I must make a copy of each piece, which lacks the mask modifier.

If the Mask modifier were extended with an option to preserve the normals along the new edges, it would make this work a bit less tedious.

100%

Development Status: Open

Upvote 6 Downvote 0
zauberexonar
17 Oct 2018

1 Comment

Allosteric

Would you provide a screenshot of the normal changing? I think I know where to change (In the code, there's a line for normal recalculation and we can simply make it optional) but I actually don't know what the problem looks like.