Default UV set name change? "UVMap" to "map1"
Hello! I was just wondering wouldn't this change be a bit more universal just to move from software to software, other 3d programs and things like Zbrush has a default "map1" implemented for their default uv set, I'm just throwing in this since It has been kinda an issue for a while but some add ons have made it easier to ignore it for the most part, but still wanted to throw it and see if it would be worth to either see it changed or maybe an inbuilt option in preferences.
2 Comments
Would be better to have an option to set default map names instead. But then again, Blender doesn't have that many ways to customize defaults like separator character, default object names, or default way of uv-mapping objects and so on - so I wouldn't hold my breath for this to happen.
UVmap clearly denotes the map is UV. Not vertex, face, or something else. I think the solution would be to ask Zbrush to change their naming conventions.