Compositor - Adding the "Repeat Zone" from Geometry Nodes
I haven't heard if this is an upcoming feature, but I really think it should be.
Repeat Zone in the Compositor would make it way easier to expand on your effects and setups.
The big cons about doing it without the Repeat Zone is that you need to manually adjust every iteration and reconnect every new node to the previous and next node with sometimes multiple inputs and outputs, which gets messy and tedious.
The pros with using Repeat Zone is that everything is controlled with basically one parameter: The number of iterations.
Don't quote me on the nodes being correct, it's just an example.
7 Comments
Developers have aired the idea, but it will be long time until they have time for this
yes!
I really hope they port both the repeat and simulation zones over to the shader and compositor, this could be so cool for raymarching, POM, etc.
Repeat zone for Shadernodes would be super useful aswell! Fore example parallax shaders would benefit from this massively. Currently to achieve several parallax layers, you need to stack nodegroups inside or behind each other.
Totally down for consistent node UX in all editors.
PR: projects.blender.org/blender/blender/pulls/160854
think this can be marked as planned. Clement confirmed repeat zones will be a thing in the new multi stage compositor.