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  • Published 2 Apr 2021

Python Like Objects In Scene (Primarily For Geometry Node Configuration)

The basic question this is designed to solve is that there is no easy way to share information between multiple graphs. You can use drivers, or weird nesting of graphs, but they are complicated and feel very different to the workflows we usually see. Consider a workflow where we are scattering one object over another and we want to change something about the scattered object. We look at our object tab for the scattered object, and then we edit it. This can affect multiple scatterings without us doing anything extra. Objects can easily be shared between graphs. If we want to do the same thing with any other graph parameter we are out of luck. I'm proposing the same workflow for any type we might want to put into a graph, by wrapping it in an empty. Something as simple as a single float can be treated as a discrete asset that can be edited in one location (consistent with other assets). This can then be either passed as a parameter into graphs, or baked into them and treated as a singleton. Any thoughts?

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Development Status: Open

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onelunatictheory
2 Apr 2021

1 Comment

ManBlender

Well.. use blender console maybe? HVR the function as get object path can be interested or something like that.