Real Time Anisotropy
I'd like to know if there's any interest from the Dev Team in working on the implementation of anisotropic shading on Eevee. I ask because I am unable to use Cycles for work with my current setup, and I noticed that many other softwares already seem to have this feature, namely Substance Painter.
I understand there are many other more pressing things on the list that make this seem like a neglectable effect, but still, I can't help but be curious if it's possible and/or coming soon.
2 Comments
Like this? youtu.be/w1zWje5x9W4
Not really :( , this is fake anisotropy, it doesn't stretch the roughness along a specific direction and doesn't react to lights or environment