HDRi Background in the OpenGL/Shading viewport
We have three options to change the World Background in the OpenGL/Shading mode. These are : Theme, World and Viewport . Although the World option may look like it's gonna show the HDRi but it doesn't. It only shows the color of the Scene World only if the Scene World doesn't have any nodes attached to it.
Sometimes it's better if you could just view the HDRi in the
shaded View
. So when you switch to the Rendered view, you don't have to waste much time fixing the rotation of the HDRi with a slow viewport feedback.
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