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  • Published 3 Nov 2017

Comparison slider for Slot ,in Render result

Its posible something like this . ?

koenromers.com/cocoen/demo.html

Mocap.png

97.8%

Development Status: Open

Upvote 45 Downvote 1
SavMartin
3 Nov 2017

14 Comments

Draise

A comparison slider between the two views with a widget to toggle which slot on which side would be.. VERY HANDY, and intuitive. (instead of only a full view with single slot)

4
alexeysalopin

Yes, this feature would be so useful for optimizing render settings and look dev. All modern render engines have render viewers that allows A/B comparison. Cinema 4D, V-Ray, Redshift, Octane, Arnold for example

1
jason

How would someone enable this viewing mode in the image editor? Would the controls be in the View menu, or one of the shelves?

1
SavMartin Author

@Jason van Gumster: I think will be better, one of the shelves, and when you click on the slot name in the image yo can decide which one to use.

jason

@Sav Martin: So what happens with the slot selector in the header? Does that go away?

SavMartin Author

@Jason van Gumster: Of course no, its will be like now, my wish its to implement this like a plus alternative..

jason

The reason I asked is because the slot dropdown only lists a single slot. So if that's still there, but the user is doing a split view, then it could be pretty confusing. It may be wise to hide that drop-down if split view is enabled.

SavMartin Author

@Jason van Gumster: It look a good solution , thx

nucularjohn

Go to Node Editor > Compositing nodes (use nodes) > Add > Output > Split Viewer.

(Is that what you mean?)

SavMartin Author

@nucularjohn: Not exactly, I want to be able to start a render,see the result and then make some tweaks on my scene and start a new render over slot2 o slot3 etc,after that select which slot yo want to compare and then slide to detect whats different to decide what changes are better for a good result. I think this will be a better way to make test, better than the node split Viewer..

2
lsscpp

@Sav Martin: I find way better the way it is now: just press 1 and 2 (or 3, 4, etc...) on the keyboard and the viewer shows the render in that buffer. It easier too for the eyes to spot the differences without the slider in the way, imho

3
SavMartin Author

@ : Yes, i know that way , but i think this way in one shoot you can compare , the way of switching need more time to appreciate small differences. ***** in my opinion ;)

lsscpp

@Sav Martin: More time? Really? I often have two fingers on two keys and can make many switches in one second!

1
SavMartin Author

@ : More time, not in pressing two fingers, some time I need to see booth pictures at the same time to appreciate some small tweaks.. if I'm switching, its take me more time to decide (over 10 switching) , yes i know, I'm very "raro" ;). I think its just a question of taste.