Reduce Shaders Recalculation
Blender currently recalculates the nodetree in the following events which I believe are unnecessary:
Node rename Adding a frame node Adding a reroute node
Blender currently recalculates the nodetree in the following events which I believe are unnecessary:
Node rename Adding a frame node Adding a reroute node
4 Comments
A more useful and constructive proposal would be:
Reduce Shaders Recalculation
Blender currently recalculates the nodetree in the following events which I believe are unnecessary:
* @Pablo Vazquez * Ok pablo i'll edit the post, sorry
Adding a reroute.
True, exist some event catcher that always doing refresh in stupid way, coz even some GUI edit around some functions that are not used in fact, the viewport re-rendering view. This same was in keyshot as I remeber and after FIX soft works faster and more comfy.