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  • Published 20 Sep 2021

NURBS SURFACES BOOLEANS

It would be great step in this direction. Especially it's important for modeling. I think no need to describe that it will upper modeling speed (and animation) to a higher lever o quality and should be runs on much less powerfull hardware. Because when you no need to deal a lot with topogy, you can more focuse on general ideas and concepts of modeling or animation, rather that trying hard and fighting with it (topology)

b) Also I found frustrating that we even can't use projective modifiers as "Shrinkwrap" with only NURBS surfaces, or as surface to project. c) Same should be good to have some mechanism to get edges CRISP (as it was when you work with mesh) But currently I think main focus is still - boolean.

So it should be really nice addition same as for pro users(they can upper quility of works) same as newbies (they no need to know tons of techniques and hotkeys-instruments just to deal with mesh topology, of and might at once realize their ideas)

But as I found currently NURBS core in blender not as own way modeling.. but more like dummy, in some steps to work with meshes, for achiaving some results. Also searching for answer on my question I found this post: devtalk.blender.org/t/non-destructive-parametric-modeling-in-blender/606 And also this video should help to understand all benefits of NURBS modeling apporaches: youtube.com/watch

And in general it will gives a lot flexibilities without no losing any quality. So you no need to predict all at once, like it is when you work with MESH.

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Development Status: Open

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rs2128
20 Sep 2021

1 Comment

blenderbash

I think it will need a complete revamp of blender source code, a better way is to make an addon to bridge the FreeCAD to blender and allow dynamic update feature.