Geometry node resample mesh
Not sure if I'm putting this right but I figure this is the best way of putting it.
Effectively what I am suggesting is an alternate take on the subdivide mesh node akin to the resample curve node, effectively applying a loop cut along the X the Y and the Z of a mesh, with options to do this based on number of cuts, or relative to the dimensions of the mesh, akin to the way the resample curve node works, but for mesh.
2 Comments
I am looking forward to this too, some selection input for subdivide mesh node.
Yeah I'd love to see something like this too. I guess it could be referred to in different ways: Knife projection, dicing, loop cuts, etc. Would be incredibly useful as I find myself doing this in all sorts of hacky ways right now, none of which feel clean.