Vertex paint across multiple selected objects
It would be nice to be able to paint across multiple selected objects the same way edit mode works.
This can be handy when working with modular buildings using vertex colors for material blending. Currently it's really hard to make these connections seamless.
2 Comments
Yes, please.
quick switching is fine, but vcol painting on modular objects kinda required You to have almost global painting line in Unreal.
this feels really really necessary since doing something like manually painting lighting in a map is unspeakably tedious, espeically when needing to align a lot of assets to map that may be interchangable genuinely would be incredibly helpful