Timings for modifier panel
Self explantory for geometry nodes users ;)
Clearly this design is not 100% thought-through, but the idea is there, and very practical. For example when you have an object with 10 modifiers, some bevels some booleans some decimation and on top of that geometry nodes where at the end you have a remesh modifier, it becomes very frustrating debugging your model for performance.
Ideally there would be overlays dropbox like every other editor but I can't think of any overlays so I didn't bother creating a mockup with overlays.
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Yass! Ideally, Blender could have lots of tools to monitor and debug lots of things;