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  • Published 19 Jun 2024

"translate points/instances along the curve" node

"translate points/intances along the curve" node with:

  • "rotate to tangent/follow curve" check box
  • option to add/edit point rotation on top of that - "offset point/instance rotation"
  • "distance offset" slider to move points along curve (pls make it work on closed loops too)
  • (and of course curve input)

doing all those seamingly simple stuff with geo nodes requires currently building over compliceted trees while this one node could simplyfy using nodes for building a lot of stuff from fences, brick walls, moving tank tracks, chainlinks transmissions, animating moving chains of stuffs, blades in turbines, lines of animals trailing each other and so on. Either that or please add some function to switch off deformation of instances arrayed along the curve.

thanks for making and working on blender to whoever from the staff who stumbles on this.

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Development Status: Open

Upvote 1 Downvote 0
mikoajlewicki
19 Jun 2024

3 Comments

clankill3r

You could turn it into an asset and store it in your asset browser. That way you can easily reuse them.

bestelix

I would still prefer this kind of high level functionality included from the start for everyone. I can see a number of benefits having this kind of nodes in default blender especially as a learning resource from a trusted source. I enjoy having ready-made functions in Designer, Unreal and Houdini.

thinsoldier

In the short term, if the blender devs added this, they would add it in the form of a node group in the asset browser like they already did for the new hair system.