Dynamiq GPU Memory Allocation in Blender Cycles with OptiX
How about adding a feature that will utilize all of the individual GPU's memory on the system, so that it is harder to run out of memory while rendering with two or more GPUs
How about adding a feature that will utilize all of the individual GPU's memory on the system, so that it is harder to run out of memory while rendering with two or more GPUs
2 Comments
better support for multi-GPU setups would be good. No insult intended, but I don't think the post needed to be written like a long 90s-style pitch directly to the Blender team. RCS is a place to suggest ideas to both developers and to the community for them to upvote, and I think this style of writing is going to turn some people off.
You could've made a smaller, more to-the-point version of the post with the features in a dot point list, for example.
sorry, I kinda realized that :) thanks for the feedback.