Record/Auto Geometry Nodes
I couldn't find if this was already posted. This proposal is to have record/auto geometry nodes. I am not sure which it should be called. The way it would work is, you would press a record button in the node editor, then everything you do in edit mode would automatically create a corresponding node tree. Example: If you add a primitive in edit mode, a node for the primitive in the node tree would be created. Next, if you make an edge loop in edit mode, then a corresponding edge loop would be made in the geometry nodes. The geometry nodes would then act like an editable history.
4 Comments
this is very difficult to doooooo
This feature is available in houdini and blender developers are also have this idea but it is a long way to have such in blender.
* @mrajendra2150 * Thanks for letting me know.
It would be useful, indeed.