← All ideas
  • Published 23 Dec 2020

Record/Auto Geometry Nodes

I couldn't find if this was already posted. This proposal is to have record/auto geometry nodes. I am not sure which it should be called. The way it would work is, you would press a record button in the node editor, then everything you do in edit mode would automatically create a corresponding node tree. Example: If you add a primitive in edit mode, a node for the primitive in the node tree would be created. Next, if you make an edge loop in edit mode, then a corresponding edge loop would be made in the geometry nodes. The geometry nodes would then act like an editable history.

100%

Development Status: Open

Upvote 19 Downvote 0
troylego
23 Dec 2020

4 Comments

HEYPictures

this is very difficult to doooooo

mrajendra2150

This feature is available in houdini and blender developers are also have this idea but it is a long way to have such in blender.

troylego Author

* @mrajendra2150 * Thanks for letting me know.

xan2622

It would be useful, indeed.