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  • Published 28 Dec 2022

Object visibility >Define Frame in and Frame Out.

Am using blender for MoGraph where objects appear and disappear very often with fade in and fade out.Attached is the basic workflow for an object.

Currently am key framing object hide_viewport and hide_render for the same and alpha of material.

What if there is object start and end setting just like in and out points for a layer in adobe after effects.

This saves lots of unnecessary keyframes.

annotely_image.png

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Development Status: Open

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manjunath1
28 Dec 2022

2 Comments

lsscpp

Also add a driver to hide_viewport that matches hide_render (or viceversa) to save half of the keyframes

2
Lauloque

you don't need to put two keyframes each time you change the visibility. Use only one, but set the interpolation to Constant via the menu T .

2