export apply 'render' subdivisions
It would be nice if i wanted to create a high poly mesh export that i could select 'use render subdeivssions' when applying the modifiers, right now it just uses the viewport subdevission count.
It would be nice if i wanted to create a high poly mesh export that i could select 'use render subdeivssions' when applying the modifiers, right now it just uses the viewport subdevission count.
0 Comments