← All ideas
  • Published 24 Aug 2018

Improved "keep above surface" option for Shrinkwrap+Subsurface modifier for better retopo workflow

A problem that I usually find in the retopology work flow (shrinkwrap+snapOnSurface+Subsurface) is the fact that the Subsurface moves the vertex position, giving the wrong final position. This is due to the fact that the Subsurface modifier projects the verts on a limit surface, problem is that the Shrinkwrap modifier doesn't take into consideration this displacement

Preferred result: Image

Current result: Image

The first image shows the preferred result, applying the shrinkwrap modifier should give the desired shape The second image shows what actually happens and this is particularly true when dealing with heavily low poly retopo

I propose to introduce a second "Keep limit surface vertex above surface" option (maybe with a shorter name :) ) that can take into account the displacement introduced by the SubSurface modifier, moving the vertex to compensate this displacement, improving the retopo workflow, speeding it up while, at the same time, reducing the needed vertices to achieve a similar or better fidelity of the highpoly mesh

A similar option may be added to the snap on surface tool for the edit mode

2018-08-24 17_17_40-Blender.png

100%

Development Status: Open

Upvote 13 Downvote 0
TTNK
24 Aug 2018

1 Comment

katzenboss

Oh yeah, please. I wouldn't say that Shrinkwrap is "unprecise" because that would be technical wrong i assume, but with the current options more often than not i'm getting unprecise outcomes, so i would really really appreciate additional features to this modifier to make it better.