Make Transfer Mesh Data effective between grease pencil and meshes for vertex groups
I was wondering if there's a way to set weights of VG of grease pencil more consistent because automatic weight assigning of grease pencil works similar to a bone envelope, so an alternative that works with meshes of any kind is to first set automatic weights to a proxy object with a mesh, then transfer the vertex group data to the target object that have issues with hot bones or gives undesired results. If instead, the target object is a grease pencil object this will allow setting weights automatically in a controlled manner, it should allow selecting one grease pencil layer to transfer the weights or all layers
My use case will be in drawing grease lines over a rigged mesh.
In the example shown the transferring is done through a data transfer modifier for illustration purposes, but other operators that depend in transferring data like Objects>Relations>Transfer Mesh Data or transfer weights in weight paint mode have to work too
1 Comment
There is an operator called 'transfer weights' and you can see it in the weightpainting mode. It works exaclty the same as Transfer Mesh Data so it is not working for grease pencil too.