Numbering of subdividing Bones
when dividing a bone ,
the re-numbering becomes somewhat illogical.
The original bone to be subdivided should at least have the highest number because the numbering will then be uniform from top to bottom. It would be perfect and desirable from bottom to top. I always try out problems before and work with default names for simplicity.
2 Comments
In pretty much every Rig I've seen, in Blender, Maya and 3DS, first bone in hierarchy is the lowest number (if any) and the number increments on each new node down the hierarchy.
Typically the fingers:.
You can subdivide, tab out , tab back into edit mode, then either run a script or do batch rename with ctrl+f2