No antialiasing in Direct/Indirect passes
I don't know this bug or not, or it's should be this, if the Direct/Indirect passes can antialiasing will be much better for the post processing : D
I don't know this bug or not, or it's should be this, if the Direct/Indirect passes can antialiasing will be much better for the post processing : D
2 Comments
This is not a bug. Diffuse Direct and Indirect should be multiplied with Diffuse color. Same for Glossy
Yeah, I know it's will be multiplied with the diffuse color, just it's have lots saw at the edge, not good for post processing, like use the indirect pass for denoise.