Edge/Vertex slide real distance
Hi, It will be very helpful if we can use unit value during vertex/edge slide instead of factor. For example if I want to move one vertex from other by 0,2.
Hi, It will be very helpful if we can use unit value during vertex/edge slide instead of factor. For example if I want to move one vertex from other by 0,2.
3 Comments
I agree. This would massively help when using blender for architectural models.
This would be great feedback during the operation. It would be useful in Loop Cuts also. Jason makes good points. This would only be accurate and usable when "(E)Even" is toggled on. But it would have to give a distance to your target edge and not necessarily to the original location of the edge, because the offset will never be the same for all vertices in the edge loop, unless you're sliding an edge with perfectly rectangular faces on either side.
Edit: I thought I'd point out in case it wasn't clear, that the factor is a fraction of the edge length that you're sliding along. For instance if you are sliding along a 3 meter long edge, a factor of 0.33 will move the edge 1 meter. This means that you can calculate for yourself what the factor would be.
OR
(and this may give you exactly what you're looking for) Turn on Edge Lengths in the overlays menu. This will give you the lengths of the adjacent edges as you do your slide.
Would this be the distance from nearby edges or vertices or the distance from where it left?
Also, if you're talking about edge sliding, that distance isn't consistent because loops aren't always uniform. How would you propose that those different sizes be displayed?