← All ideas
  • Published 23 Oct 2023

Better Texture baking system

Currently baking textures from procedural materials (albedo, normal, ...) in blender takes a very long time, even with addons the process still takes a long while to complete. As i understand it uses cycles to render everything. Is there a way to use eevee or streamline the baking direcly from shader to texture and avoiding the ray tracing process?

100%

Development Status: Open

Upvote 10 Downvote 0
gaya
23 Oct 2023

0 Comments