EEVEE - Area Light Texture Support
When studio lighting, using gradient textures in area lights is essential.
Presently, textures in area lights are not supported in EEVEE which makes it very difficult to keep any parity between EEVEE and Cycles.
While I appreciate 100% parity between Cycles and Eevee isn't always easy or possible due to one being rasterization mixed with post processed raytracing and the other being full scene pathtracing.
In this instance though, my request would go a long way towards better parity between Eevee and Cycles.
Here are some examples:
1 Comment
projects.blender.org/blender/blender/issues/124615