← All ideas
  • Published 18 Nov 2024

Sculpting and Painting at the same time

At some point during the sculpting development, it was possible to sculpt and vertex paint at the same time, but unfortunately for some reason the feature was removed...

This was a very handy feature, so it would be great to have that functionality back...

See:

Cool stuff... 👌

100%

Development Status: Open

Upvote 19 Downvote 0
TheRedWaxPolice
18 Nov 2024

2 Comments

Lieme

Adding this feature would significantly simplify and speed up working with sculpted pattern textures (like on armor pieces) because currently, we have to manually mask out every pattern that has a different color/texture from the base element it's on. This is extremely time-consuming. The manual masking of patterns is particularly painful when they are present on all armor pieces, which is what I'm currently dealing with

CraigJones

It seems handy except that you need to be able to independently toggle direction to avoid the color value driving the direction only, otherwise you get stuck with paint that is only based on the height like a height map. I do think that would be interesting though if at least to create a material ID map for applying shader settings to and isolating textures to the IDs.