Scatter on surface needs more options
We need an option while using collections to choose the objects included or multiple objects in 1 scatter modifier.
EG: I'm trying to make some drops scattered but i can't decide how many big drops i want to have and how many small ones i need, which normally means I need more small ones than big ones. Now I can't control it. OFC I can make another scatter modifier for each of them but then I lose the poisson disk distance between big and small.
It would be cool to have more control on every individual object into the collection or being able to add more objects and also individual controls for each.
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