Hello Pablo,
How are you today?
I recently saw a post in
developer.blender.org
about Sculpt Roadmap (
developer.blender.org/T93226
) that Joseph Eagar (joeedh) was working on (which looks amazing I have to say).
When I looked up the grant he got it was only for 3 month, which means he will only work on the sculpt paint branch "Move Sculpt Colors From Experimental" (
developer.blender.org/D12587
). Which is only the first part of the roadmap.
So my question is, will he be working on the rest of the roadmap, or just the first part?
2
H
Hannah_PROTOFROG
With EEVEE Next, will we possibly get some old features like Gouraud shading back?
1
g
gavriel5578Author
Hello Pablo,
One more question :).
Is there any update for the EEVEE rewrite (
developer.blender.org/T93220
) ?
Thomas Dinges (dingto) keeps deleting everybody's comments and I can't see if there is updates (sorry if it sounds rude or something)
I think Blender would become an absolute force in the industry if Cycles had its own version of meshlets for texture streaming. This tech would also probably greatly offset quite a number of people who were disappointed at Blender's departure from the VFX Reference Platform, and make both Blender and Cycles that much more appealing as a serious tool for consideration in large scale production work. For artists in general, this would be an indispensable feature that would greatly reduce artistic limitation by significantly removing VRAM budget constraints. Would love to hear your thoughts on this. Have an awesome week, Pablo! :D
1
j
johnedwardcox
Do you think there will ever be an "Object Attributes" domain (like Detail attributes in other systems). That would give access to RNA props like camera Depth of Field and focal length. It could also give access to Custom Props in geometry nodes -- so many possibilities!!
1
t
tlan_art
Thank you for answering my questions.
And thank you to all those who updated the UI to make it more user friendly at 2.8. I tried blender before then and it scared me.
Have a good day Pablo
t
tlan_art
Hey Pablo love the streams and love blender. I've been using for 2 years.
Two questions:
Will they be doing blender conference this year?
Is there a way to do multilayer painting in blender like there is in substance painter? (I really don't like using substance painter)
m
mr_isometric1
Hello Sir,
I accidently found this.
Particle system Hair has BUG with Auto Texture Space
developer.blender.org/T96232
Would be Great if you would take a look into it Thank you.
h
hammad1
hi, first of all blender 3.1 is amazing.
I have a thing to ask that do big movie studios like Marvel, WB, Sony
use blender for their VFX work because blender is very powerful so
there should be one hit and big movie that used blender
9 Comments
Hello Pablo,
How are you today? I recently saw a post in developer.blender.org about Sculpt Roadmap ( developer.blender.org/T93226 ) that Joseph Eagar (joeedh) was working on (which looks amazing I have to say).
When I looked up the grant he got it was only for 3 month, which means he will only work on the sculpt paint branch "Move Sculpt Colors From Experimental" ( developer.blender.org/D12587 ). Which is only the first part of the roadmap.
So my question is, will he be working on the rest of the roadmap, or just the first part?
With EEVEE Next, will we possibly get some old features like Gouraud shading back?
Hello Pablo, One more question :).
Is there any update for the EEVEE rewrite ( developer.blender.org/T93220 ) ?
Thomas Dinges (dingto) keeps deleting everybody's comments and I can't see if there is updates (sorry if it sounds rude or something)
Hola Pablo! Hope you're having a great day! :) I was wondering if you've watched this? - facebook.com/577284846/videos/303446281876850/ (The first part about meshlets) Start at 0:38
I think Blender would become an absolute force in the industry if Cycles had its own version of meshlets for texture streaming. This tech would also probably greatly offset quite a number of people who were disappointed at Blender's departure from the VFX Reference Platform, and make both Blender and Cycles that much more appealing as a serious tool for consideration in large scale production work. For artists in general, this would be an indispensable feature that would greatly reduce artistic limitation by significantly removing VRAM budget constraints. Would love to hear your thoughts on this. Have an awesome week, Pablo! :D
Do you think there will ever be an "Object Attributes" domain (like Detail attributes in other systems). That would give access to RNA props like camera Depth of Field and focal length. It could also give access to Custom Props in geometry nodes -- so many possibilities!!
Thank you for answering my questions.
And thank you to all those who updated the UI to make it more user friendly at 2.8. I tried blender before then and it scared me.
Have a good day Pablo
Hey Pablo love the streams and love blender. I've been using for 2 years.
Two questions:
Will they be doing blender conference this year?
Is there a way to do multilayer painting in blender like there is in substance painter? (I really don't like using substance painter)
Hello Sir, I accidently found this. Particle system Hair has BUG with Auto Texture Space developer.blender.org/T96232 Would be Great if you would take a look into it Thank you.
hi, first of all blender 3.1 is amazing.
I have a thing to ask that do big movie studios like Marvel, WB, Sony use blender for their VFX work because blender is very powerful so there should be one hit and big movie that used blender