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  • Published 15 Mar 2021

NEW EDITOR | Blender.Today LIVE #143 - YouTube

Blender_Defender
15 Mar 2021

28 Comments

radvanyi.marton

Hi Pablo! What is the future of blender? How would you compare blender (after everything nodes is completed) to Houdini? What improvements will be made to the dynamics of blender? Will blender be able to produce Houdini-like simulations?

3
Blender_Defender Author

Hi Pablo,

can you give more details about the hacking of the Blender Websites? What happened and why?

Greetings,

Blender Defender

3
Blender_Defender Author

* @ErminOS * Thank you!

1
kachinskii

Hi Pablo! developer.blender.org/T26662 vimeo.com/15561032 Is ​there any chance to see this patch in blender ? Randomization in array could be very useful in many tasks.

2
Blender_Defender Author

(Repost from wrong Post) Hi Pablo, I wanted to ask, what happened to this patch for the Voxel Remesh modifier?: developer.blender.org/D4960 It had many useful features like the Gaussian and erosion filters as well as VDB based boolean. Is there any chance it might be added to Blender in the future?

2
Finnster_

Hola Pablo! do you think that tension maps will come back to blender? And if... when?
I have heard a lot about them recently... and they realy sound cool!

2
XanzulsCG

* @Finn Schmidt * Not sure but CGmatter did a video about it youtu.be/QfbXeP8LgEg

pretty sure there's an addon

XanzulsCG

No doubt that a lot of people use Blender for hobby and not professionally but there are a lot of people and studios are using Blender for professionally, but when is comes to plugins made for C4D, Maya made by other companies, there isn't almost any plugins for Blender from those companies, why is it like that?

1
Blender_Defender Author

* @Ron9078 * It's because of Blenders open-source nature, all addons have to be open source too, these companies don't like that

1
temeddix

Hi Pablo! Is there any hope for implementation of this patch that adds support for Windows IME(Input method editor), which is crucual for typing non-alphabetical characters such as Chinese, Japanese, Korean, etc? It seems that non-alphabetical typing support is fine on Linux for years, but not yet on Windows. This seems to be a big barrier for many non-alphabetical users, because they can't write object names in their own language on Windows.

1
aaron404

Will it be possible to use boolean geometry node to operate on procedural geometry? Currently if you use a geometry output (for example from point instance node) as an input to the boolean node, the boolean node only uses base object geometry.

For example, add point distribute and point instance to default cube, and use the point instance output as the input to a boolean node. Instead of the boolean using the instance geometry, it uses the default cube geometry. This is both unintuitive and seemingly non-useful.

1
Mille_Porte

Box Modeling Issue

Hi Pablo!

The main efforts in box-modeling are put to add bevel in dense meshes, specially after boolean operations.

This task has to be accomplished manually, is very tedious, time consuming and unpleasant and since, in Blender, modifiers don't allow to acces the underlying geometry we are forced to apply them breaking the non-destructive workflow.

Are coming some solutions to solve this problem and enhance modeling?

Will the bevel operator get improved?

Thank you!

1
HiveMindO

Hallo Pablo, is there news on XR in Blender? When? :p Modeling and animating in a real 3D view. Will video editing and nodes also be done in the 3D viewport? Moving away from 2D and more to the real world.

1
Vadim

Hi Pablo! I was wondering when will devs repair the packing of UDIM textures.

As far as I know UDIM textures still don’t packs accurately in one blend file. So you cannot use them for example in renderfarm like Sheepit (where you need to pack em all).

Thanks!

1
paul3

Hi Pablo still no news about hair dynamics? Is anyone working on this? Can I Watch the progress somewhere?

brandon3D

Hey Pablo just wondering where the basics of geometry nodes are done, I thought the basics of a new retopology mode might start maybe?

jhoseca33

search for CHRIS JONES on youtube, its the one who did the TENSION MAPS videos

XanzulsCG

Hi Pablo, is there any chance we will be able to control Blender's physics system with nodes in future?

abinshahi48

HI Pablo, Keep up the good work. Blender is awesome.

stretch feature is not working in ik constraint. it used to work in older version of blender. Plese fix.

Alexander

Hi Pablo, Last time you have mentioned something about texture painting. Are there any plans for texture painting improvements? I've asked on blender devtalk, but no answer from devs yet, take a look: devtalk.blender.org/t/texture-painting-overhaul-any-plans/17489 This could allow people to completely ditch external painting stuff. Thx!

mauge

Hi Pablo! Is there any change to get operators callbacks for addon developers included ? developer.blender.org/T86191

Regards

mpintorizvi

will the vulkan support fix the clipping problems. I know that with open gl it an cause problems with that. Also i hope the website gets better. I've had issues with bots hacking my website and it was such a pain.

esteban.meurat

Pablo! how are you? Sorry by my bad english. I'm seeing that in 2.92 there are "active modifiers" and we can't no longer use the 'Ctrl + A' to apply the another modifiers, it's only applies the "active" to happens to be the last modifier .

Is there a possibility to change that? or to be an option?

This is the issue if I can't make myself clear: developer.blender.org/T83761

And now I'm using this addon to "fix it" (it's not broken) devtalk.blender.org/t/ctrl-a-for-applying-modifier-under-cursor-2-91-not-active-2-92-2-93/17490

Hi Pablo! It's me again :) Will the layer system of the armatures ever be changed to collections?

Hi Pablo! It's awesome all the work you and the team are putting into Blender! Please keep it up, and thank you!

Regarding my question, I would like to know if with the Asset Manager will be possible to see, for example, all the materials in the scene, or all the lights, because from what I can see it only shows the things marked as assets and nothing more.

walkonsky2238

Hello Pablo! Vulkan API will be in 3.0? New rewritten Editor based on Vulkan in 3.0? As far as i know OpenGL support will be deleted in Blender 3.0. And maybe Particle Nodes or Simulations update in 3.0? Asset Browser not expected in 2.93?

Silas

Hello Pablo, i wish you a great day.

I wish we could have the fracture modifier. The devs are waiting for some changes in the rigid body system to have it finally integrated in blender because the current system would only work with some tricks in the code.

Can we give Jacques Lucke some time for it to get that going now after the first phase of geometry nodes?

Its an awesome feature basically for free but its waiting since the beginning of 2.8 for it.

And have you ask Sebastián Barschkis on the mpm solver? =D

For more info:

developer.blender.org/T54888

developer.blender.org/T42306

Thank you.