← Blender.TodayCommunity29 May 2020parkeramitraksharyoutube.comparkeramitrakshar3dcinetvCookItOffDarth-BlenderJoséMaldonadocorvoreepaesjodremankrawieckpipeliner
The main modules of this engine are Lumen, that can manage dynamic global illumination, and Nanite, able to visualize bilions of poligons:
no texture baking
no need to optimize mesh
any LOD setup is needed
no need to worry abut polycount, sculpted models can be imported without any optimization (a part for rigging..)
Considering that it is all based on a tech demo (in history tech demos have always been slighty different from the reality), what can be the future of Eevee (maybe even biased engine could be reconsidered)? Were you aware about the development of those revolutionary features?
Since Epic is your partner could be possible to take advantage of this technology inside Blender?
8 Comments
I am watching it on Blender today. As it should be ;)
* @3dcinetv * They Posted Spring Live here.... I was Just awaiting for them to post this one here too....
This is amazing <3
I made a visual side by side comparison of all three runs if anyone is interested: youtu.be/d08ZCzMhOM4
Nice! Very nice and touching! And the music is great too. It also reminds me somehow by N++ and its great Odyssey theme by Yser C...
Great Work!!!! Awesome, Beautiful , e impresionante!
Saludos Godot en navegador Es posible lo mismo en blender
godotengine.org/article/godot-editor-running-web-browser
so get mairred not coffee?
*** UE V: Nanite/Lumen and Eevee
Here is the tech demo in realtime of Unreal Engine V on PS5:
Unreal Engine V
The main modules of this engine are Lumen, that can manage dynamic global illumination, and Nanite, able to visualize bilions of poligons:
Considering that it is all based on a tech demo (in history tech demos have always been slighty different from the reality), what can be the future of Eevee (maybe even biased engine could be reconsidered)? Were you aware about the development of those revolutionary features?
Since Epic is your partner could be possible to take advantage of this technology inside Blender?