*
@almazworks
* please change the status to "done" it's now possible!
1
1COD
and a working bevel shader and a working pointiness
m
momotron2000
What is a Holdout shader?
a
almazworksAuthor
*
@momotron2000
* The Holdout shader is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing.
3
m
momotron2000
*
@almazworks
* thank you!
A
Arkinum
*
@momotron2000
* If you are making pre rendered sprites it makes "cutting" out equipment a lot easier. I use it to make equipment for paper doll like sprites.
A
Arkinum
Seriously, I was looking for how to do this just now.
13 Comments
Its the first release of eevee.. There is more to come but let the dev relax for a second and admire the great engine..
It works in 2.81 alpha
* @anim * yeah, please add the status to "Done"
Hi! I just wanted to know how you do that checkered background effect in the viewport? Sorry if it is obvious, I am new ...
* @takura.nyabvure * Properties > Context.Render > Film > Transparent Display render preview {attachment ___2019-07-25_02-05-47jpg}
* @almazworks * Ahh! Thank you so much!
* @almazworks * please change the status to "done" it's now possible!
and a working bevel shader and a working pointiness
What is a Holdout shader?
* @momotron2000 * The Holdout shader is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing.
* @almazworks * thank you!
* @momotron2000 * If you are making pre rendered sprites it makes "cutting" out equipment a lot easier. I use it to make equipment for paper doll like sprites.
Seriously, I was looking for how to do this just now.