Hi Pablo. What theme do you use? Where can I download it?
3
B
Brandon3D
Hey Pablo 🙂
Any updates in read retopology ? Even just the basic start to the retopology mode would help alot.
1
s
steve1
Hi Pablo. Will we ever get the ability to simply drag and drop multiple OBJ's or FBX's right into the Blender viewport to import them?
Also, it would be nice to be able to import multiple obj's/fbx's through the file browser. I've found a script to do it in the current version but older versions are broken so I don't see it lasting long without being updated.
1
m
mauro3breda
Hi Pablo ,
Thanks to all the Blender team.
Do you have any news regarding the better integration of AMD graphics cards into Blender?
Any development comparable to Nvidia??
1
M
Migelowsky
Hi Pablo =), greetings from Tijuana, Baja California.
I posted this question on the wrong place last time so I'll post it here.
"Hi, again I'm sorry if this already exists. But I have a lot of elements inside of a collection, during the animation I want the whole collection to appear . I can animate individual objects but I would like to control the visibility for the whole collection."
Thanks and see you again later on Blender Hoy =)
c
crshanker66
Hey Pablo
Why does the annotate tool not exist on the graph editor. It feels very useful for doing some markings on how the curve should look.
B
Blender_Bob
Hi Pablo! I hope life is treating you well!
I'd like to know what is the official position of the institute concerning the future of Blender concerning VFX. Is it something they want to push more or concentrate instead on cartoon animation (or both) Cheers.
t
tintwotin
Hi Pablo,
while we impatiently wait for the add-on channel here on
blender.community
, maybe you could bang the drum for this project, which lists all Blender add-ons on Github(Btw. I'm not affiliated):
blenderdepot.netlify.app/
t
tintwotin
This is the only place I know of where you can follow updates and new releases of Blender add-ons hosted on Github:
blenderdepot.netlify.app/addons
However the download part haven't been updated for years, but you can just download from Github.
M
Mille_Porte
** CAMERA CULLING **
Hi Pablo!
A question about camera culling:
camera culling is the key to unleash the power of displacement allowing increasing insane amount of detail..
in cycles there is an option under simplify section about camera culling, what this option effectively does?
Three few notes:
last week I posted this image
what I wanted to say is that would be good to change scale and rotation during extrusion..
would also be nice to have the chance to define vertex group in a subd modifier to increase the detail only in certain area to reduce poy count and preserving performance. Do you think this feature will be addressed?
Will be some tool to solve self intersecting edge during inset or bevel operation?
thank you, bye!
J
JayeAntony
Morning Pablo first off I didn't know u were a skater bo loli, but firstly is the usd pluign supposed to give blender the full native usd workflow? or is the usd branch supposed to enable the full workflow? and about that animation any news on character management, I have this idea for maybe having different variants of collections
H
Harti
Pablo you are a godsend - thanks for your work! ;)
X
XanzulsCGAuthor
Hey Pablo, hope you are having a good day.
Will there be something like the addon - X-Pose Picker (
blendermarket.com/products/x-pose-picker
) but natively in Blender in the future? Or is it better to have features like this as an addon?
13 Comments
Hi Pablo. What theme do you use? Where can I download it?
Hey Pablo 🙂 Any updates in read retopology ? Even just the basic start to the retopology mode would help alot.
Hi Pablo. Will we ever get the ability to simply drag and drop multiple OBJ's or FBX's right into the Blender viewport to import them? Also, it would be nice to be able to import multiple obj's/fbx's through the file browser. I've found a script to do it in the current version but older versions are broken so I don't see it lasting long without being updated.
Hi Pablo ,
Thanks to all the Blender team.
Do you have any news regarding the better integration of AMD graphics cards into Blender? Any development comparable to Nvidia??
Hi Pablo =), greetings from Tijuana, Baja California. I posted this question on the wrong place last time so I'll post it here. "Hi, again I'm sorry if this already exists. But I have a lot of elements inside of a collection, during the animation I want the whole collection to appear . I can animate individual objects but I would like to control the visibility for the whole collection."
Thanks and see you again later on Blender Hoy =)
Hey Pablo
Why does the annotate tool not exist on the graph editor. It feels very useful for doing some markings on how the curve should look.
Hi Pablo! I hope life is treating you well!
I'd like to know what is the official position of the institute concerning the future of Blender concerning VFX. Is it something they want to push more or concentrate instead on cartoon animation (or both) Cheers.
Hi Pablo, while we impatiently wait for the add-on channel here on blender.community , maybe you could bang the drum for this project, which lists all Blender add-ons on Github(Btw. I'm not affiliated): blenderdepot.netlify.app/
This is the only place I know of where you can follow updates and new releases of Blender add-ons hosted on Github: blenderdepot.netlify.app/addons However the download part haven't been updated for years, but you can just download from Github.
** CAMERA CULLING **
Hi Pablo!
A question about camera culling:
camera culling is the key to unleash the power of displacement allowing increasing insane amount of detail..
in cycles there is an option under simplify section about camera culling, what this option effectively does?
Three few notes:
last week I posted this image
what I wanted to say is that would be good to change scale and rotation during extrusion..
would also be nice to have the chance to define vertex group in a subd modifier to increase the detail only in certain area to reduce poy count and preserving performance. Do you think this feature will be addressed?
Will be some tool to solve self intersecting edge during inset or bevel operation?
thank you, bye!
Morning Pablo first off I didn't know u were a skater bo loli, but firstly is the usd pluign supposed to give blender the full native usd workflow? or is the usd branch supposed to enable the full workflow? and about that animation any news on character management, I have this idea for maybe having different variants of collections
Pablo you are a godsend - thanks for your work! ;)
Hey Pablo, hope you are having a good day.
Will there be something like the addon - X-Pose Picker ( blendermarket.com/products/x-pose-picker ) but natively in Blender in the future? Or is it better to have features like this as an addon?