body and fur are two different meshes
The cloth simulation is stuck in between these two meshes.
g
garyyang40191
20 Nov 2021
1 Comment
j
joe
You may want to seriously consider using an invisible low-poly mesh (rigged to your armature) for your collision - a single mesh that encapsulates the parts where you need the collision. If you limit the size of the collision mesh, it should also speed up your cloth sim.
1 Comment
You may want to seriously consider using an invisible low-poly mesh (rigged to your armature) for your collision - a single mesh that encapsulates the parts where you need the collision. If you limit the size of the collision mesh, it should also speed up your cloth sim.