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  • Published 20 Nov 2021

cloth simulation stuck in between two objects

body and fur are two different meshes The cloth simulation is stuck in between these two meshes. 1a70754539ea5cd898d1e0d25becd51.png

garyyang40191
20 Nov 2021

1 Comment

You may want to seriously consider using an invisible low-poly mesh (rigged to your armature) for your collision - a single mesh that encapsulates the parts where you need the collision. If you limit the size of the collision mesh, it should also speed up your cloth sim.

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