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  • Published 18 Apr 2022

Playback Lags With 3 characters, But If It's 236 Characters as Bonesshapes It Doesn't, WHAT?

Yep This is real, 3 Animated characters give me 6 fps Yet 118 of the same mesh as Bone shape (With Armature Only Visible) Goes at 24 fps..

Blender's Playback needs Major Improvements, It acts weird WTF is this lol.png

AnubisMaster
18 Apr 2022

3 Comments

AnubisMaster Author

I did try to make a Proxy Lower Polycount mesh for the standard rig, Yet It lags after less than 16 clones, It seems Rigged Meshes themselves LAG A LOT even light weight ones Yet high poly models as bone shapes Does NOT;

Feels like I gotta chop up the character and assign each of it's mangled body pieces as bone shape and turn off visibility of all Meshes, to get a decent playback, I'm gonna do that for now until perofrmance is fixed Ouch

3
ikarion

I have noticed that playback have some cap to 30 fps for some reason, and performance lowers drastically when animation is being played. I don't think it should behave this way, no other program have this problem like in Blender where it ruins my experience. It's a problem with EEVEE, viewport overall, why nobody talks about it lol.

1
thinsoldier

talk about it over there: devtalk.blender.org/

1