Building Game-ready Characters With A Non-destructive Workflow
Using a non-destructive workflow gives you the ability to jump from one stage in production to another. You are no longer tied down to the linear approach of starting with modelling/sculpting, then UV's, then Textures etc You can be freer about your approach to character development, and focus more on the artistic side as opposed to being tied down by technical limitations.
In this post, we dive into the details on setting up such a workflow when developing game-ready characters.