"Hardware ray-tracing for AMD" and Blender benchmarks
Hello
source: devtalk.blender.org/t/2022-09-20-render-cycles-meeting/25914
Regardless of whether this happens in Blender 3.5 or later, am I right assuming that it could bring the rendering times of AMD GPUs a bit closer to those of nVidia?
Because this hurts so much:
Blender benchmarks on opendata.blender.org