Issue With cryptomat/filmic
I do allot of Black and white masks and something i noticed is that the the cryptomatt is affected by filmic lut. Meaning it is not 100% white. I am thinking that the masks has no reason to be affected by lut. Am i missing something or is there a workaround in blender?
Sure you can workaround this in PS or post but i would be cool and easy to have it right from the go it would save allot of time.
Sorry if this is not the right instance for this.
/best
Chris
3 Comments
This is probably a bug. Especially (crypto)mattes shouldn't be affected by any LUT. If this is by design, it is wrong and should be fixed asap.
Confirmed, after cryptomatte + filmic ect you dont get 100% white\black
* @rshulgaretailevent * OK, this seems to be confirmed. @Chris, please file a bug report on this with repo steps, so it can be fixed for 2.81b? or 2.82.
cheers for finding this!