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  • Published 25 Nov 2025

5.0 STORM — Blender Today LIVE #270 Q/A

Changelog between November 11, 2025 - November 25, 2025 at 12h

364 commits in total, of which 103 are fixes, 25 refactors, and 113 cleanup.

Allow .bin files to use git lfs

Anim

Assets

Audaspace

BLI

CMake

Cleanup

Compositor

Core

Cycles

EEVEE

FBX

Fix

GPU

Geometry

Geometry Nodes

Grease Pencil

I18N

Images

LLDB

Mesh

Modeling

Nodes

OpenGL

RNA

Refactor

Release

Remove files not committed in right branch

Renderdoc

Sculpt

Tests

UI

USD

VSE

Vulkan

glTF

nubnubbud
25 Nov 2025

14 Comments

flowgun

Hola! I think developers need to give more love to raw modeling tools (and retopo tools). Poly Build tool still feels unfinished, we have no vanilla ways to save selections (face/edge selection gets messed up with just the current Vertex group saving), inability to tweak an area without losing current selection (basically you either use your current selection or you lose it)... lots of love is required in these areas, and I think that's what would make people start with blender over 3Ds Max that's still seen as the more robust modeler.

1
ChameleonScales

Vertex groups have been superseeded by mesh attributes when it comes to storing selections. Mesh attributes can use any domain (vertex, edge, face) so any kind of selection can be stored and re-selected later without loss of information. No add-on is required, although some dedicated features would help :

  • to do it in fewer clicks
  • to make it less tedious when using multi-object Edit Mode
  • to perform boolean attribute replacement on the whole mesh at once rather than changing an attribute value on the selected elements only

I haven't tried the existing add-ons so I don't know if they address these issues.

flowgun

another command to fall back to in Hotkeys? like if an addon is not installed and the command is not available, would be great to fall back to another one :p

Mr.Kleiner

Good evening ladies and gents.

I would like to ask whether it's just me or moving VSE modifiers to the "Properties" area was the stupidest idea in history.

Doesn't it imply people use VSE 24/7, which is simply not true?

ChameleonScales

That was rather insensitive. Also I've been an avid user of the VSE for many years and I've wanted this change for a long time. To me the Properties area is the most logical and practical place for strip properties and modifiers.

Reetam-Tyata

Hi Pablo, I am currently working on a project and blender just crashed. I was using Blender 5.0. now when trying to open the file from windows explorer the blender just keep crashing. if i open blender and then load the file, it loads just fine but crashes again when going to render view. Any idea what's going on?.

zadek

Hi Pablo! Hope you are doing well! Could you have UI/UX people take a look the multiple image texture node? It doesn't really have any inputs so you can't control the frame offset value without drivers which makes flipbook animation unnecessarily hard and it autoplays the frames AND if you change the amount of frames, the tedious setup keep it at one frame (for handrawn expressions and blinking and so) gets undone.

stephenthomas0

Hey Pablo, really nice to catch one of these live streams :)

Do you know why we don't have a font input on the string to curves geometry node? Not having it means users have to dig into the node tree just to change the font.

Here's a right click select request for it blender.community/c/rightclickselect/pZEX/

aditya6

Hey! Love blender so much and was wondering when will we be getting deep EXR support as this has been a feature being requested for almost 3–5 years from the community and this would allow major studios to start implementing blender in their pipeline and would make blender an industry standard.

Major studios like ILM and DNEG want blender to have DEEP exrs as that's what I've heard from people that work at those studios and it would be amazing to have this very soon.

freeway80

Hola Pablo! Is there anything in the works for sculpting? Is stuff like Morph Target / Shape Key Brush and Sculpt Layers something that was considered to add?

martiner2808

Hi Pablo, thank you for new Blender Today stream!

nunoalexconceicao

Hello Pablo and thank you for one more Blender Today Live. My question today is regarding AI or ML training solutions in Blender. We have started to see very interesting and usefull solutions for Houdini and Maya using Machine Learning to train operations like upresing smoke simulations, rig skin deformation, amongst other interesting tools to help speed up and improve workflows. Is Blender development working or considering developing such ML training tools to allow the users or studios to train their own models to improve workflow?

martiner2808

When you are in orthographic side view, the Grid is automatically subdivided when you zoom the viewport. This can be turned off by setting Subdivision = 1, in the Viewport Overlay. But, only if your Unit System is None. If you are using Metric or Imperial Unit Systems, there is no option to control Subdivision. It is posible to turn off Automatic Grid Subdivision by zooming?